Archive for the '3D' Category

11
Mar
12

demystify archviz ii : wip 02

Finally got some time to add up more stuffs into the shelves. Still got no idea for just one empty shelve before I’m doing shading and digital assets to most of the objects.

 

 

 

 

 

Sigh…maybe sculpting? another lamp?…

Cheers..

23
Feb
12

Demystify Archviz II : WIP 01

First WIP on my Demystify Archviz II using Houdini. Still gathering ideas. Geez, deadlines from my work gives me very limited time to put more ideas for this one.

16
Feb
12

Demystifying Archviz I : Decor

An attempt to demystifying archviz using Sidefx Houdini’s Mantra. A mini project but yet quite fun. Darktable is used for retouching the results.

16
Oct
11

Still Life Demo Reel Part 1

Gee..It’s been 7 months since I’ve updated my blog. 2012 is near, whether the prophecy is true I don’t really know but I just want to wrap up some of my updated demo reel first.

The first piece that I’m in the process of in the making right now is just pretty simple yet complex. Back to basic I guess, just go back to fundamentals of arts and painting. A Still Life piece, an obstacle that most artists struggling with. It’s very basic stuffs, where you just paint or render any still objects (usually food, porcelain, etc.). As it easy as it sounds, it’s not actually that easy.

To capture the soul of still life painting, I need to have a good composition of staging, lighting and texture. Still life painting is also gives a set of challenges because there are mix of different materials such as combinations of organic and inorganic at the same time. In CG terms, that means I have almost whole array of CG challenges that I need to tackle starting from diffuse, reflections, refractions, SSS, displacement and soft shadowing.

I just finished the first part, which is blocking some main objects in terms of compositions. The fruit plate is modelled by Jeremy Birn included in www.3drender.com for doing lighting challenges. This I admit has been my best model for learning lighting and rendering. For the rest I modeled them myself.

Still quite a more to go. I plan to add organic plants, maybe flower or so (since I got a pot in there for a reason :p) .  Candles, cloth or background objects.This work hasn’t been edited yet, is a straight render fresh from Houdini’s Mantra.

Cheerio!!

07
Mar
11

Japanese Tea Room #3

Ahh finally I’m done with my latest piece. I’m quite ok with the result, after all this is a free time project. Been trying to get some chance to put the simplicity of a Japanese architecture in CG, finally got the time and mental to do it.

Kind of a on fire so, going to think on some more of this kind of project to do… :)

Cheerio..

19
Feb
11

Japanese Tea Room #2

After some thinking I decided to add some tidbits to add up more into the tea set. Since I think the room lacks of organic stuffs. Still need to refined the macha sweet cake. Blocking the room with current lighting only which is quite early morning time just to get a general feeling on how I’m going to finish this work.

So the WIP so far gave me quite a view on the room in general and how to represent the tea set most importantly. Anyway still a long way to go, still haven’t decided with what mood that I’m going to choose. I think I’m gonna do some test with different rigs just to see where it goes.

Cheers..




Follow

Get every new post delivered to your Inbox.